Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Summoners have knowledge which allows them to call magical entities from another dimension called Limbo. During battle summoner uses his scimitar and magic scroll. The scroll is a very precison weapon. It has always 80% chance to hit opponent.
Vorherige Stufe: | |
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Nächste Stufe: | Summoner II Master of Balance |
Kosten: | 20 |
LP: | 30 |
Bewegungskosten: | 5 |
EP: | 36 |
Level: | 1 |
Tag-/Nachteinfluss: | neutral |
ID | BM Summoner |
Fertigkeiten: | Summon |
scimitar Klinge | 4 - 3 Nahkampf | ||
hammer Wucht | 7 - 2 Nahkampf | ||
scroll Feuer | 12 - 1 Fernkampf | magisch |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 3 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | 2 | 30% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 40% |
Wald | 2 | 50% |